Complete goalkeeper training organised by technical and tactical objective: catching, collapse dives, diving, reflexes, footwork, aerial play, crosses, 1v1, coming out and playing with the feet. Each drill states the number of keepers, the equipment and the recommended repetitions.
Schalke 04 U19 session: the keeper claims two high balls in the six-yard box surrounded by six mannequins, breaks forward and rolls or throws to the mannequin whose colour the coach calls; the accuracy decides how many shots follow.
Seven balls spread around the edge of the D: the striker attacks with one after another and the keeper must come out, smother and get back to touch the goal line before the next attack.
FIFA progression for learning to dive high: from the centre of the goal, one or two cross steps, a two-footed push-off and a one-handed parry with a firm, open palm of a ball thrown into the top corner.
Classic low-diving progression: the keeper learns the collapse mechanics from the ground (sitting and kneeling), repeats it from a squat and finishes standing, always with alternating service to both sides.
Progressive 12-minute routine in goalkeeper pairs: hand passes, mid-height catches on the move, lateral footwork between cones and gentle volleys. Prepares hands, shoulders and legs before the specific work.
Parallel race: the striker dribbles through poles and shoots first time after the last one while the keeper, without a ball, runs his own slalom to reach the goal before the shot.
A wide server plays a low cutback that the keeper must secure; still on the ground he returns it to the central server, who shoots at goal. If the keeper parries, a finisher pounces on the loose ball.
4v4 to 8v8 game with two mini goals at each end. The keeper stands between his team's two goals but cannot defend either: he only organises with his voice and can receive back passes.
Server passes to the striker on the 16 m line, low shot at the corner gates and, after four clean reps, a second ball: the keeper must arrive set, save, parry away from the centre and regain his feet for the second action.
Six to eight servers spread in an arc along the edge of the penalty area, each with a ball. In turn they push the ball left, right or straight and shoot; the keeper adjusts with lateral steps without crossing the feet and sets before the shot.
The keeper starts high, retreats when the coach draws the foot back and deals with a through ball or a lofted pass over two mannequins with a striker running from distance. The three-metre rule decides whether to come or stay.
Playing-out game from goal kicks: the red team (five players plus the keeper) must reach an end zone with the ball under control while four blues, starting behind a yellow line, press as soon as the keeper puts the ball in play.
The keeper advances from the line to two discs, catches a volley from the coach and distributes by hand (roll, javelin or overarm) into mini goals or to knock balls off cones placed along the sides of the box.
Two keepers defend two goals inside the box while crosses arrive alternately from both wings past mannequins that block the view, with two attackers and a defender. Come, catch or command the clearance, then distribute into the mini goals.
10x10 m square with a small goal: the keeper rolls the ball out to the attacker, who chooses to dribble round him or shoot. The keeper reads the first touch to decide how to defend.
Combined speed-and-handling circuit: two forward hurdle jumps, a quick run around a pole and a front catch; backpedal, fast lateral steps through the ladder, a second pole and two serves (catch and low deflection) before defending a cone goal.
The keeper sprints towards the server, makes a low collapse save in front of a mini goal, gets up with the three-point technique and chains a second save from the other server; then the pivot get-up is trained to switch sides from the ground.
Square of four cones in front of the goal: the keeper moves to any of the cones with changes of direction and repositions according to the server, who can shoot at any moment during the pattern.
The keeper sprints out to touch a cone on the edge of the six-yard box and, immediately, the server lofts a ball towards the crossbar: the keeper recovers with a drop step (diagonal step back) and tips it over with the near hand or catches it in front of the line.
20x15 m area with two servers at the top and two 4 m goals at the bottom: each keeper takes three serves (low, midriff and overhead) and then tries to beat the keeper in the opposite goal by rolling the ball along the floor.
A typical session starts with a hand and footwork warm-up, continues with a technical block (catching, collapse or diving), adds a tactical or decision block (1v1, crosses, coming out) and finishes with match situations.
How many goalkeepers do I need for these drills?
Most work with one or two keepers and a coach serving. Each page states the number of keepers and whether an outfield player is needed to finish.
Are there goalkeeper drills for kids?
Yes. Filter by age to see introductory drills focused on the set position, safe catching, fearless collapse dives and coordination with balls of different sizes.