Three-team 6v6+4: win the ball and transition to the far goal

6v6 possession game with four neutrals in an 18x18 m central zone split by a halfway line: the team that wins the ball must break quickly to score in the goal opposite the half where it regained, while the team that lost it counter-presses.

CDrill by CoachLabPublished on 14 Sept 20260 views0 favouritesNo ratings yet
11123412345612345618x18 m
Step 1Conservar con los comodines
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Los rojos circulan dentro de la zona apoyándose en los comodines; los azules presionan compactos.

Diagram of the drill Three-team 6v6+4: win the ball and transition to the far goal
Three-team 6v6+4: win the ball and transition to the far goal

Objective

Regain possession by pressing as a unit and transition immediately into attack, recognising free spaces before the ball is won; the team that loses it works on counter-pressing and recovery.

Organisation

Half a pitch with a full-size goal and keeper at each end. Cone off an 18x18 m central zone with a halfway line through it. Red team (6) in possession around the edges of the central zone; blue team (6) inside defending; four green neutrals: two inside the zone and one beside each goal, outside the zone. Balls with both keepers and the coach.

Development

  1. 1Reds keep the ball inside the central zone with the help of the four neutrals (neutrals two-touch); every 8 consecutive passes earns a point.
  2. 2Blues press in a coordinated, compact way so they cannot be played through.
  3. 3When blues win the ball they break immediately towards the goal opposite the half in which they regained it (win it in the left half: attack the right goal), using the outside neutral on that side as support; maximum 10 seconds to finish.
  4. 4Reds must counter-press to stop the break and, if they cannot, recover and protect the goal.
  5. 5After the finish the keeper plays to a neutral and the game restarts in the zone with roles swapped. Four-minute sets; rotate the neutral role every set.

Coaching points4

  • Before the regain, blues must already see the free space and the safe passing line out of the zone.
  • Press as a block: the player jumping to the ball does so with team-mates covering and closing the inside.
  • First pass after the regain goes forward or to the outside neutral, and the rest join the run with width.
  • The team that loses the ball reacts in the same second: the nearest player cuts the outlet passing line.

Common mistakes3

  • Pressing in a line and letting reds play through between two blues.
  • Breaking towards the nearest goal instead of the far one: the free-space advantage is lost.
  • Outside neutrals receiving standing still and slowing the transition.

Variations3

  • Narrow the target: blues must play out to the outside neutral before they can score.
  • Enlarge the central zone to 22x22 m with physically stronger players.
  • Double points if the goal comes within 8 seconds of the regain.

Progressions2

  • Two-touch for everyone inside the zone.
  • Reds can win the ball back after losing it and attack the other goal: continuous transition.

Regressions2

  • 6v5 inside the zone to make possession easier.
  • No time limit to finish after the regain.

Tips

  • Put an assistant on each side of the pitch to give feedback to the pressing team and the transitioning team, as the original session suggests.
  • Mark the zone's halfway line with cones of a different colour so the far-goal rule is obvious.

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