Classic form of the Dutch (KNVB) 4v4 method: in 25x20 m you score by dribbling the ball under control and stopping it anywhere on the opposition end line, which forces the defence to protect the full width of the pitch.
Four stations around the box linked at match tempo: skill move at the mannequin and shot, one-two around the mannequin and shot, dribble to the byline with a pull-back, and pass-overlap-cross attacked by three players.
Wave finishing drill: the attacker plays a wall pass with a target player at the edge of the box and finishes first time past the goalkeeper. Accuracy, timing and finishing.
Rehearsed short-corner routine from Atlanta United: short pass to pin the defender who steps out, the central players spin to the back post and a late third attacker overlaps to cross from the byline with a 2v1 advantage.
In 27x18 m, two full-size goals side by side at one end and four cones at the other: the coach serves four attackers who must solve a 4v3 while three defenders protect both goals at once.
5v5 game with keepers in 40x32 m: a 14x14 m central box that cannot be passed through or dribbled into forces attacks down 4.5 m wing channels, where the winger gets three free touches before crossing.
7v7 match in 45x27 m with two 9 m end zones: goals can only be scored by entering the opposition end zone after a pass, and the edge of the zone acts as the offside line for the defence.
Themed 3v3 game in 25x20 m with four 2x2 m squares in the corners: score by dribbling the ball into one of the two opposition zones, no offside and unlimited touches.
Half a pitch with one full-size goal at one end and two at the other: reds build and attack the single goal; blues defend and, on winning the ball, counter towards either of the two goals, shooting only after crossing the 15 m line, which gives the red counter-press time to act.
Narrow 8v8 game on 45x25 yards split into thirds, both teams in a 1-2-4-1: the four midfielders may push up to overload the final third but cannot drop back to defend their own, so every regain produces a counter-attack with an advantage and some emergency defending.
Three attackers against two defenders between two goals with keepers: if they score they get another ball and attack the opposite goal; if not, the two defenders plus a team-mate become the attackers. No pauses between changes.
The server plays the ball into space ahead of the attacker, who must finish first time while a defender starts closing him down the moment the ball is touched; repeated from the opposite side.
40x25 m pitch with two goals and keepers: every attack starts with a pair dribbling on and joining their team-mate in the central zone, against two defenders entering from the opposite goal plus their own central player.
Right-sided build-up (8-2-7) ending in a cross from the wide channel, attacked by three finishers with staggered runs to the near post, the far post and the cut-back zone.
Finishing circuit from three linked sources: a feint past the mannequin and a central shot, a back-to-goal lay-off for the partner's shot and a wide cross attacked at the near and far posts.
Waves of three attackers against two defenders from the halfway line towards a goal with a keeper. The player on the ball must decide between dribbling, passing to the support or to the runner depending on the defenders' reaction.
Crosses from both wings with two attackers hitting the near and far posts and one defender trying to clear. Works the timing of runs into the box, the jump and the direction of the header.
4v4 small-sided game in 35x25 m in which each team defends two mini goals. Forces players to switch play, read the free goal and defend as a compact unit.