Warm-up: rotating 4v1 rondo
Activation rondo in 8x8 m squares: four keepers of the ball against one presser who swaps out every time they touch the ball. Ideal to start the session with the ball and rhythm.
Step 1Circulación
1 / 3
El 1 pasa al 2 mientras el recuperador presiona.
Objective
Activate with the ball from minute one: crisp passing, constant support and quick reactions after losing the ball, with a progressive physical load.
Organisation
Groups of five in an 8x8 m square marked with four cones. Four possession players, one per side, and one presser in a bib in the middle. One ball per group plus a spare.
Development
- 1The four possession players circulate the ball with free touches while the presser hunts.
- 2When the presser touches the ball or it leaves the square, the player responsible goes into the middle and the presser takes their side.
- 3After two minutes, two-touch limit; after four, one touch whenever possible.
- 4Every five consecutive passes earns the possession players a point; the score is called out at every change.
- 5Reverse the direction of circulation on the coach's call to work both feet.
Coaching points4
- Receive with the body open to the next pass, not facing the ball.
- Players off the ball slide along their side to offer a clean passing line.
- Passes along the ground and with pace, never lofted.
- The presser arcs the run to close one option and force the other.
Common mistakes3
- Standing still in the corner and receiving with no angle.
- Soft passes that let the presser arrive.
- The presser runs straight at the ball and is played around easily.
Variations3
- Two pressers with six possession players.
- The player who loses the ball does three jumps before going in.
- Points only count for one-touch passes.
Progressions2
- Shrink the square to 6x6 m.
- Alternate a short pass and a long pass through the middle.
Regressions2
- Enlarge to 10x10 m with free touches.
- Add a neutral player in the middle.
Tips
- Keep groups small so every player gets plenty of touches.
- It is a warm-up: rising intensity, no maximal sprints at the start.