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Horst Wein's Funino: 3v3 to four goals

Horst Wein's small-sided game that inspired the DFB and FIFA 3v3 formats: 3v3 without keepers on 25x25 yards, each team defending two 3-yard goals set apart on its end line and attacking the two opposite ones. Players learn to look up and switch the point of attack.

JSDrill by Jordi SerraPublished on 14 Sept 20260 views0 favouritesNo ratings yet
12312323 x 23 mZona de tiro 6 m
Step 1Circulación
1 / 3

El 1 juega al 3 en el centro; dos defensores cierran la portería izquierda.

Diagram of the drill Horst Wein's Funino: 3v3 to four goals
Horst Wein's Funino: 3v3 to four goals

Objective

Develop game intelligence: recognise the least defended goal, create 2v1s, switch the point of attack and dare to take on defenders, with a huge number of ball contacts.

Organisation

25x25 yard square with four 3-yard goals (mini goals or cone gates), two on each end line, set apart and away from the corners. A 6 m shooting zone in front of each end line marked with discs. Two teams of three in bibs; red attacks the goals on the blue end and vice versa. No keepers. Balls on the sidelines; a third team rests and plays the next game, or a fourth player joins each team after every goal.

Development

  1. 1Kick-off with a pass from the team's own end line.
  2. 2Continuous 3v3: a goal only counts if scored from inside the shooting zone (the last 6 m before the end line), so players must arrive with the ball under control instead of shooting from distance.
  3. 3After a goal the conceding team restarts from its end line; the scoring team may keep the ball if the coach wants to reward attacking (“you score, you keep the ball”).
  4. 4When a team loses the ball it must sprint back to cover both goals; when it wins it, look first at the goal furthest from the defender.
  5. 5Games of 4-5 minutes with team rotation (winner stays on).
  6. 6Rounds with constraints: goals only by dribbling through the gate; goals only by passing through the gate; double goal after switching the point of attack.

Coaching points4

  • Head up on receiving: which goal is less defended?
  • If a defender covers one goal, attack the other: quick switch of play with a pass or a dribble.
  • Create the 2v1 by committing the defender and deciding late between dribble and pass.
  • In defence, split up: one presses the ball, the other two cover a goal each.

Common mistakes3

  • All three chasing the ball and leaving a goal empty.
  • Always attacking the nearest goal even when it is covered.
  • Long shots that do not count and give the ball away.

Variations3

  • Goals only by dribbling through the gate (more 1v1).
  • Goals only by passing through the gate (narrower gates).
  • 4v4 with the same format for bigger groups.

Progressions2

  • Attacking joker who plays with the team in possession (4v3).
  • Two-touch limit in the middle zone to speed up the switch of play.

Regressions2

  • Smaller field and wider goals.
  • No shooting zone: score from anywhere.

Tips

  • Let them play: the learning comes from the decisions; correct with questions in the breaks.
  • Rotate teams so everyone plays everyone and nobody waits more than one game.

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